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Smash bros melee gamecube rom
Smash bros melee gamecube rom










smash bros melee gamecube rom

How do we get the compiler to pick a certain register allocation?Ĭonsidering we don't have the source for the compiler, this is kind of "anything goes" territory. However, there are additional projects that could be undertaken once this is complete, but those technical endeavours are out-of-scope for this repo. So creating mods would be a lot easier as C code is much easier to consume than ASM. After this is created, you essentially have a C project that can be compiled into Melee, but it won't be portable (aka you can't compile it to run on a normal computer). This is entirely for research and archival purposes. Note that this project's purpose is to only match the ASM with C code. We're also happy to answer any questions in the #melee channel on Discord.įAQ What can be done after decompiling Melee? If you're new to Git and don't know how to create a pull request, we encourage you to create an issue with your link and a maintainer will add your code to the repository. Before opening a pull request, please read our contributing guidelines. That is, if I'm going to perform a certain combo, it should not be possible to do it /doldecomp/melee/build-linux:latest ContributingĬontributions are welcome! If you're new to decomp, check out our Getting Started guide. Nobody wants to watch Samus down tilt everything in a team battle. Entertainment tradeoffs are only acceptable if the optimum solution is boring.

smash bros melee gamecube rom

Use items and stage hazards whenever possible. KOs should involve a high degree of variety.The run must be acceptable for publication on this site (that is: beats all existing records, contains no obvious optimization flaws, etc).Make a run that is entertaining to both the TAS crowd (who value creative optimization strategies) and the Smash crowd (who value style).Plays on the hardest difficulty (Very Hard).The last frame necessary to beat the game is 31,364 (8 min 42.73 sec), but for entertainment purposes I played through the credits as well. This is a playthrough of Adventure Mode in Super Smash Bros.












Smash bros melee gamecube rom